The margins remained the same with 'Ultra' settings, where the 7900 XTX was 40% faster at 1440p and 34% faster at 4K. These are the kind of results we've come to expect from Modern Warfare II and Warzone II where AMD GPUs are heavily favored. We'll be looking at performance using both the 'Basic' and 'Ultra' quality presets.Īt 1440p with the basic settings we see that the 7900 XTX is 42% faster than the 4080, and 35% faster at 4K – a brutal beat down by the Radeon GPU. In fact, the Radeon GPU actually does a better job here with RT Lumen and Nanite enabled, and that's a surprising result.Ĭall of Duty: Modern Warfare II is another competitive shooter and for this testing we're just using the built-in multiplayer benchmark, as it's useful for measuring GPU performance, but not so much CPU performance. What's interesting here is that ray tracing performance in Fortnite, which is one of the best examples of RT effects in any game right now, sees the 7900 XTX and RTX 4080 neck and neck. High level players will have a hard time defeating less skilled players when limited to just 45 fps, which is why competitive gamers target well over 140 fps. The frame rates are also horribly low, especially at 4K. But neither technology is well suited to a game like Fortnite as it makes it harder to spot enemies and therefore survive the round. The main reason for using DX12 is that you can enable Lumen and Nanite technology which does look amazing. We're also looking at a 40% hit for the 7900 XTX, simply by switching from DX11 to DX12, and that's got to be bad for ray tracing, which will have a further negative influence on the frame rate. The RTX 4080 saw nearly a 50% reduction in frame rates at 1440p compared to DX11 using the same quality settings. The problem is DX12 breaks Fortnite, it always has, and this is noticeable in fast paced build fights where this testing was conducted. Where things get messy is when we introduce DX12, which is required if you wish to take advantage of the new Unreal Engine 5.1 technologies. The Radeon GPU delivered slightly better 1% lows though, which is interesting as that wasn't the case for the previous build of the game. In our DX11 test the RTX 4080 was 15% faster at 1440p and 12% faster at 4K. Here we're using DX11 with the Epic quality preset and we do realize anyone playing this game competitively will be using different quality settings, possibly a mix of Epic and Low quality options, but for the sake of testing GPU performance we're using Epic here. We're starting with Fortnite which has recently been updated to use Unreal Engine 5.1, and is the first game to do so. We're centering our attention into 1440p and 4K performance as you would expected, so let's get into it. As usual we plan to go over the data for a dozen or so titles before jumping into the big breakdown graphs. Our test system was powered by the Ryzen 7 5800X3D with 32GB of dual-rank, dual-channel DDR4-3200 CL14 memory on the MSI MPG X570S Carbon Max Wi-Fi motherboard. Pricing for this model is a little unclear as it's yet to go on sale, but if we had to guess we'd say $1,100 will be the asking price for this one. Currently retailing for at least $1,350, that's over 12% above MSRP or about a $150 premium, but given the size and weight it kind of feels like you're at least getting that difference in the cooler.įor comparison we have the Gigabyte Aorus 7900 XTX Elite which isn't a "Master" version as it's unavailable on the Radeon side, but even so the Aorus Elite is still a beast and we're sure many would argue this is also a more practical graphics card in terms of dimensions and weight. In total we have tested 54 titles, though some of those were tested using multiple configurations (DX11 vs DX12, ray tracing, and so forth) making up 62 game tests.įor testing we've got our hands on the massive Gigabyte Aorus RTX 4080 Master – we believe this is the largest graphics card on the market right now. It's time for a new mega benchmark comparing the Radeon RX 7900 XTX head to head with the GeForce RTX 4080 in a myriad of games.
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